branchrust_reboot/main/horse_idle_occlusioncancel
2 Commits over 122 Days - 0.00cph!
NPCs can specify separate SoundDefinitions to use for idle footsteps
NPC idle foosteps are occludable
Set up horse idle footsteps
Moved all horse idle and footstep sounds to new occluded sound class so the horse idle sfx shouldn't be audible inside of a base