branchrust_reboot/main/horse_idle_occlusioncancel

2 Commits over 122 Days - 0.00cph!

1 Year Ago
NPCs can specify separate SoundDefinitions to use for idle footsteps NPC idle foosteps are occludable Set up horse idle footsteps
2 Years Ago
Moved all horse idle and footstep sounds to new occluded sound class so the horse idle sfx shouldn't be audible inside of a base