branchrust_reboot/main/hotbar_food_eatingcancel

16 Commits over 30 Days - 0.02cph!

9 Months Ago
Remove inventory eat button and hotbar select from example item (apple) and template
9 Months Ago
add animator live-updating, refactor some code placement that didnt make sense
9 Months Ago
merge from main -> hotbar_food_eating
9 Months Ago
updated viewmodels anims, re-designed animator
9 Months Ago
updates to apple visuals and mat settings on model
10 Months Ago
switch from using string path to GameObjectRef
10 Months Ago
update manifest for client testing projectiles
10 Months Ago
remove generic projectiles, disable first-person visuals for entity
10 Months Ago
update manifest for projectile error
10 Months Ago
fix HoldTypeAnimationOverride, setup for client testing
10 Months Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
10 Months Ago
hook into animator and animation events, use per-entity animation parameters
10 Months Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
10 Months Ago
merge from throwable_eggs
10 Months Ago
merge from hackweek_food_viewmodels
10 Months Ago
init branch for merging