branchrust_reboot/main/hotbar_food_eatingcancel
13 Commits over 0 Days - ∞cph!
updated viewmodels anims, re-designed animator
updates to apple visuals and mat settings on model
switch from using string path to GameObjectRef
update manifest for client testing projectiles
remove generic projectiles, disable first-person visuals for entity
update manifest for projectile error
fix HoldTypeAnimationOverride, setup for client testing
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
hook into animator and animation events, use per-entity animation parameters
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
merge from throwable_eggs
merge from hackweek_food_viewmodels