branchrust_reboot/main/hotbar_food_eatingcancel

16 Commits over 30 Days - 0.02cph!

11 Days Ago
Remove inventory eat button and hotbar select from example item (apple) and template
18 Days Ago
add animator live-updating, refactor some code placement that didnt make sense
19 Days Ago
merge from main -> hotbar_food_eating
22 Days Ago
updated viewmodels anims, re-designed animator
23 Days Ago
updates to apple visuals and mat settings on model
38 Days Ago
switch from using string path to GameObjectRef
38 Days Ago
update manifest for client testing projectiles
38 Days Ago
remove generic projectiles, disable first-person visuals for entity
39 Days Ago
update manifest for projectile error
39 Days Ago
fix HoldTypeAnimationOverride, setup for client testing
39 Days Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
40 Days Ago
hook into animator and animation events, use per-entity animation parameters
44 Days Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
44 Days Ago
merge from throwable_eggs
44 Days Ago
merge from hackweek_food_viewmodels
44 Days Ago
init branch for merging