branchrust_reboot/main/hotbar_food_eatingcancel

16 Commits over 30 Days - 0.02cph!

2 Months Ago
Remove inventory eat button and hotbar select from example item (apple) and template
2 Months Ago
add animator live-updating, refactor some code placement that didnt make sense
2 Months Ago
merge from main -> hotbar_food_eating
2 Months Ago
updated viewmodels anims, re-designed animator
2 Months Ago
updates to apple visuals and mat settings on model
3 Months Ago
switch from using string path to GameObjectRef
3 Months Ago
update manifest for client testing projectiles
3 Months Ago
remove generic projectiles, disable first-person visuals for entity
3 Months Ago
update manifest for projectile error
3 Months Ago
fix HoldTypeAnimationOverride, setup for client testing
3 Months Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
3 Months Ago
hook into animator and animation events, use per-entity animation parameters
3 Months Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
3 Months Ago
merge from throwable_eggs
3 Months Ago
merge from hackweek_food_viewmodels
3 Months Ago
init branch for merging