branchrust_reboot/main/hotbar_food_eatingcancel

16 Commits over 30 Days - 0.02cph!

32 Days Ago
Remove inventory eat button and hotbar select from example item (apple) and template
39 Days Ago
add animator live-updating, refactor some code placement that didnt make sense
40 Days Ago
merge from main -> hotbar_food_eating
44 Days Ago
updated viewmodels anims, re-designed animator
44 Days Ago
updates to apple visuals and mat settings on model
59 Days Ago
switch from using string path to GameObjectRef
59 Days Ago
update manifest for client testing projectiles
59 Days Ago
remove generic projectiles, disable first-person visuals for entity
60 Days Ago
update manifest for projectile error
60 Days Ago
fix HoldTypeAnimationOverride, setup for client testing
60 Days Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
2 Months Ago
hook into animator and animation events, use per-entity animation parameters
2 Months Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
2 Months Ago
merge from throwable_eggs
2 Months Ago
merge from hackweek_food_viewmodels
2 Months Ago
init branch for merging