branchrust_reboot/main/htxcancel

42 Commits over 396 Days - 0.00cph!

1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Merge from main
2 Years Ago
▄▅██▉▊█
2 Years Ago
Added shadow cache blur scale param to ShadowCacheBlur.Apply()
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
▅▅▊▍▇█▊▄
2 Years Ago
█▇▍▄▍▄▍▆
2 Years Ago
Write and read normal along with depth
2 Years Ago
▋▌▅▇▅▇█▉
2 Years Ago
▄▄▌▇▄▊▋▇
2 Years Ago
▉▋▅▅▊▌▇▌
2 Years Ago
▌▊▆▊█
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
▅▊▄█▋
2 Years Ago
▊▇▇▆ ▇▇▇
2 Years Ago
Depth shaders support for cutout, transparency and terrain holes
2 Years Ago
▆▅▄▄▇ ▅▊▄▉▇▄▉█▋▌ ▊▍▇▊▆▄▋▌▋ ▅▉▋▍▉▍▋▇▊▋▊▇
2 Years Ago
merge from main
2 Years Ago
Added explicit shadow cache blur
2 Years Ago
▊▅█▉▅ ▊▇▉█▇ ▉▇ ▊ █▋▉▍
2 Years Ago
merge from main
2 Years Ago
Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
2 Years Ago
merge bush fix into htx
2 Years Ago
merge from main
2 Years Ago
▅▅▍▆▍ ▍▌▋▇▄▆█▉▍
2 Years Ago
More compact format for ForwardTest shadow map and updated replacement shaders
2 Years Ago
Added terrain and base core to depth gen + cleanup
2 Years Ago
Updated shadow gen to recognize foliage and others
2 Years Ago
▋▊▆▄▍▄▆▊ █▋▊▆▄▌▍▄, ▊▄▇▆▇ ▌▆▉▌▇▄ ▄▄▅▉▊ █▋▊▅▌ ▉▊ ▊▍█ ▋▆▇▌ ▉█▄▋ ▉▄▌▆▍ ▍▇▊▆▉▄▅ ▉▆▅▄▌▆▅
2 Years Ago
Fix for light proj params shader const not being updated when shadows are off
2 Years Ago
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
2 Years Ago
▌▌▋▆▆▅▋█ ▉▆▌▉▉▄▇▅
2 Years Ago
█▆▉▌▉▆▊▆, ▋▆▌▌▄▍▍
2 Years Ago
▌▉▍█▉▋▍▉
2 Years Ago
merge from main
2 Years Ago
▄▉▌▉▊▊
2 Years Ago
▉▆▅▇▅▋
2 Years Ago
▋▄▅▇▊▋▌▅
2 Years Ago
▇▉▅ ▉▅█▄▌▋▉▍▆▊ ▄▅▇█▊▌ ▄▋▅▇▅▊█▅