branchrust_reboot/main/htxcancel
42 Commits over 396 Days - 0.00cph!
Added shadow cache blur scale param to ShadowCacheBlur.Apply()
Write and read normal along with depth
Depth shaders support for cutout, transparency and terrain holes
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Added explicit shadow cache blur
Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
More compact format for ForwardTest shadow map and updated replacement shaders
Added terrain and base core to depth gen + cleanup
Updated shadow gen to recognize foliage and others
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Fix for light proj params shader const not being updated when shadows are off
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
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