branchrust_reboot/main/htxcancel

37 Commits over 31 Days - 0.05cph!

Today
merge from main
5 Days Ago
merge from main
5 Days Ago
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7 Days Ago
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7 Days Ago
Write and read normal along with depth
8 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
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12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
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13 Days Ago
Depth shaders support for cutout, transparency and terrain holes
13 Days Ago
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14 Days Ago
merge from main
14 Days Ago
Added explicit shadow cache blur
20 Days Ago
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26 Days Ago
merge from main
26 Days Ago
Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
26 Days Ago
merge bush fix into htx
26 Days Ago
merge from main
26 Days Ago
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27 Days Ago
More compact format for ForwardTest shadow map and updated replacement shaders
27 Days Ago
Added terrain and base core to depth gen + cleanup
27 Days Ago
Updated shadow gen to recognize foliage and others
27 Days Ago
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27 Days Ago
Fix for light proj params shader const not being updated when shadows are off
27 Days Ago
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
28 Days Ago
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31 Days Ago
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33 Days Ago
merge from main
33 Days Ago
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34 Days Ago
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36 Days Ago
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