branchrust_reboot/main/htxcancel

23 Commits over 396 Days - 0.00cph!

2 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
Added shadow cache blur scale param to ShadowCacheBlur.Apply()
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Write and read normal along with depth
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Depth shaders support for cutout, transparency and terrain holes
3 Years Ago
merge from main
3 Years Ago
Added explicit shadow cache blur
3 Years Ago
merge from main
3 Years Ago
Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
3 Years Ago
merge bush fix into htx
3 Years Ago
merge from main
3 Years Ago
More compact format for ForwardTest shadow map and updated replacement shaders
3 Years Ago
Added terrain and base core to depth gen + cleanup
3 Years Ago
Updated shadow gen to recognize foliage and others
3 Years Ago
Fix for light proj params shader const not being updated when shadows are off
3 Years Ago
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
3 Years Ago
merge from main
4 Years Ago
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