branchrust_reboot/main/htxcancel

42 Commits over 396 Days - 0.00cph!

3 Years Ago
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Added shadow cache blur scale param to ShadowCacheBlur.Apply()
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Write and read normal along with depth
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Depth shaders support for cutout, transparency and terrain holes
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Added explicit shadow cache blur
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Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
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merge bush fix into htx
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More compact format for ForwardTest shadow map and updated replacement shaders
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Added terrain and base core to depth gen + cleanup
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Updated shadow gen to recognize foliage and others
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Fix for light proj params shader const not being updated when shadows are off
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Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
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