branchrust_reboot/main/htxcancel
23 Commits over 396 Days - 0.00cph!
Added shadow cache blur scale param to ShadowCacheBlur.Apply()
Write and read normal along with depth
Depth shaders support for cutout, transparency and terrain holes
Added explicit shadow cache blur
Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
More compact format for ForwardTest shadow map and updated replacement shaders
Added terrain and base core to depth gen + cleanup
Updated shadow gen to recognize foliage and others
Fix for light proj params shader const not being updated when shadows are off
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
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