branchrust_reboot/main/ice_sculptures/SDF_Sculptingcancel
4 Commits over 0 Days - ∞cph!
change approach to be parallel friendly, triangles are found in parallel and then vertices are found in serial (cached by triangle edge to re-use between triangles that share an edge)
- flat array layout of the SDF array is terrible for caching in this setup, but still see a benefit from this approach
in-editor carving test setup improvements
vertex sharing at generation time
dirty SDF sculpting proof of concept, in-editor test setup only