branchrust_reboot/main/ice_sculptures/SDF_Sculptingcancel

4 Commits over 0 Days - ∞cph!

3 Days Ago
change approach to be parallel friendly, triangles are found in parallel and then vertices are found in serial (cached by triangle edge to re-use between triangles that share an edge) - flat array layout of the SDF array is terrible for caching in this setup, but still see a benefit from this approach
4 Days Ago
in-editor carving test setup improvements
4 Days Ago
vertex sharing at generation time
5 Days Ago
dirty SDF sculpting proof of concept, in-editor test setup only