branchrust_reboot/main/iconrender_improvements/batchcancel

26 Commits over 150 Days - 0.01cph!

2 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
2 Months Ago
Update icon manifest
2 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
2 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
2 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
2 Months Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
2 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
2 Months Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
2 Months Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
2 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
2 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
2 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
2 Months Ago
Fix preview window not redrawing every frame
2 Months Ago
Update icon renderer manifest
2 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
2 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
2 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
2 Months Ago
Update iconrenderer_improvements/batch
3 Months Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
3 Months Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
3 Months Ago
update iconrender_improvements/batch
4 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
7 Months Ago
FIxed batch rendering
7 Months Ago
Compile fix
7 Months Ago
Merge from parent
7 Months Ago
WIP batch prop renderer window