branchrust_reboot/main/increased_deepsea_rendercancel

3 Commits over 0 Days - ∞cph!

1 Hour Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
2 Hours Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
3 Hours Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs