branchrust_reboot/main/integrated_protobufscancel

7 Commits over 0 Days - ∞cph!

Yesterday
Minor colour changes
Yesterday
Deleted old proto folder Protobufs now reference the one inside the game assets
Yesterday
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
2 Days Ago
🎉 Successfully generating accepted protobufs in editor
2 Days Ago
Generate into the data plugin folder as normal
2 Days Ago
Add into codegen Seperate generation code into its old assembly
2 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors