branchrust_reboot/main/integrated_protobufscancel

7 Commits over 0 Days - Infinitycph!

1 Year Ago
Minor colour changes
1 Year Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
1 Year Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
1 Year Ago
🎉 Successfully generating accepted protobufs in editor
1 Year Ago
Generate into the data plugin folder as normal
1 Year Ago
Add into codegen Seperate generation code into its old assembly
1 Year Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors