branchrust_reboot/main/integrated_protobufscancel
7 Commits over 0 Days - ∞cph!
Deleted old proto folder
Protobufs now reference the one inside the game assets
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
🎉 Successfully generating accepted protobufs in editor
Generate into the data plugin folder as normal
Add into codegen
Seperate generation code into its old assembly
Can now generate protobufs inside Unity rather than inside a seperate .exe externally.
Befefits:
Platform agnostic, no need for .BAT files
Can run through our existing Codegen system
No need for external or duplicate definitions of classes
In the future can make in engine viewers/editors