branchrust_reboot/main/invis_indicatorcancel
5 Commits over 0 Days - ∞cph!
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
Extend setinvis_ui to include developer checks as well as admin
Changed UIInvisOverlay to inherit from SingletonComponent
- Performed in-editor functionality testing
- Performed compile error checking
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png