branchrust_reboot/main/launch_site_lod_culling_fixescancel

17 Commits over 0 Days - ∞cph!

10 Months Ago
S2P airfield
10 Months Ago
S2P launch site
10 Months Ago
Re-apply CS 97577 (modify launch site scene)
10 Months Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
10 Months Ago
merge from main -> launch_site_lod_culling_fixes
10 Months Ago
S2P Launch site
10 Months Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
10 Months Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
10 Months Ago
Fix ticket booth windows going opaque past 60m
10 Months Ago
Fix pillar in front of triple boost building being culled past 75m
10 Months Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
10 Months Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
10 Months Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
10 Months Ago
Fix windows of rocket puzzle building becoming opague past 60m
10 Months Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
10 Months Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
10 Months Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)