branchrust_reboot/main/launchsite_aicancel

26 Commits over 0 Days - ∞cph!

9 Months Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
9 Months Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
9 Months Ago
merge from main
9 Months Ago
Respawns
9 Months Ago
merge from main
9 Months Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
9 Months Ago
More AI data
9 Months Ago
More ai data. Movepoint + coverpoint editor convenience tools.
9 Months Ago
Added +/- 180 degree buttons to coverpoint inspector
9 Months Ago
Rooftop cover points
9 Months Ago
Individual, per-floor virtual AIZ setup.
9 Months Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
9 Months Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
9 Months Ago
L1 custom navmesh data, patrol route, move point, spawns.
9 Months Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
9 Months Ago
merge from main
9 Months Ago
Level 0 move & cover point setup
9 Months Ago
Reapply navmesh settings
9 Months Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
9 Months Ago
merge from main
9 Months Ago
more l5 wip
9 Months Ago
l5 wip
9 Months Ago
merge from custom nav mesh
9 Months Ago
merge from main
9 Months Ago
rooftop patrol setup
9 Months Ago
initial navmesh/monument navmesh setup.