branchrust_reboot/main/launchsite_aicancel

26 Commits over 0 Days - ∞cph!

2 Years Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
2 Years Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
2 Years Ago
merge from main
2 Years Ago
Respawns
2 Years Ago
merge from main
2 Years Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
2 Years Ago
More AI data
2 Years Ago
More ai data. Movepoint + coverpoint editor convenience tools.
2 Years Ago
Added +/- 180 degree buttons to coverpoint inspector
2 Years Ago
Rooftop cover points
2 Years Ago
Individual, per-floor virtual AIZ setup.
2 Years Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
2 Years Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
2 Years Ago
L1 custom navmesh data, patrol route, move point, spawns.
2 Years Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
2 Years Ago
merge from main
2 Years Ago
Level 0 move & cover point setup
2 Years Ago
Reapply navmesh settings
2 Years Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
2 Years Ago
merge from main
2 Years Ago
more l5 wip
2 Years Ago
l5 wip
2 Years Ago
merge from custom nav mesh
2 Years Ago
merge from main
2 Years Ago
rooftop patrol setup
2 Years Ago
initial navmesh/monument navmesh setup.