branchrust_reboot/main/launchsite_aicancel

26 Commits over 0 Days - ∞cph!

Yesterday
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
Yesterday
Another AI data pass: more cover/move points, added extra npcs and patrols.
2 Days Ago
merge from main
5 Days Ago
Respawns
5 Days Ago
merge from main
6 Days Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
6 Days Ago
More AI data
6 Days Ago
More ai data. Movepoint + coverpoint editor convenience tools.
7 Days Ago
Added +/- 180 degree buttons to coverpoint inspector
7 Days Ago
Rooftop cover points
7 Days Ago
Individual, per-floor virtual AIZ setup.
8 Days Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
8 Days Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
8 Days Ago
L1 custom navmesh data, patrol route, move point, spawns.
8 Days Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
8 Days Ago
merge from main
9 Days Ago
Level 0 move & cover point setup
9 Days Ago
Reapply navmesh settings
9 Days Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
9 Days Ago
merge from main
13 Days Ago
more l5 wip
13 Days Ago
l5 wip
13 Days Ago
merge from custom nav mesh
14 Days Ago
merge from main
15 Days Ago
rooftop patrol setup
15 Days Ago
initial navmesh/monument navmesh setup.