branchrust_reboot/main/localization_improvementscancel

53 Commits over 0 Days - ∞cph!

2 Months Ago
Better phrase conflicts detection Fixed 5 conflicts
2 Months Ago
Some phrase update fixes/clean up
2 Months Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
2 Months Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
2 Months Ago
Compile fix
2 Months Ago
Phrase contexts Fixed invalid hebrew json
2 Months Ago
merge from main
2 Months Ago
Updated all phrases files, created the new ones for all languages with the existing translations
2 Months Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
2 Months Ago
Refactored localization tools window, added steps drawer
2 Months Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
2 Months Ago
RustText code cleanup and comments
2 Months Ago
Server browser and nucleus loc fixes
2 Months Ago
Fixes when updating an existing code declared phrase values
2 Months Ago
Server entry gamemode tag loc fixes
2 Months Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
2 Months Ago
Codegen
2 Months Ago
Fixed language option label not resetting its formatting after switching from an RTL language
2 Months Ago
Fixed phrase edit not refreshing english base strings
2 Months Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
2 Months Ago
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2 Months Ago
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2 Months Ago
Server compile fixes
2 Months Ago
All buttons functionnal on the localization tools window Removed the old menu items
2 Months Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
2 Months Ago
Removed unused language from Translate::SupportedLanguages
2 Months Ago
Crowdin upload
2 Months Ago
Reorganized the loc menu items
2 Months Ago
Crowdin download within unity, wip
2 Months Ago
merge from main
2 Months Ago
Fixed phrase contexts update catching RustText set to localized false
2 Months Ago
Updated phrase finder window
2 Months Ago
Fixed phrases using the same key and english being ignored by the phrase update
2 Months Ago
Fixed bbq loot panel title
2 Months Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
2 Months Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
2 Months Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
2 Months Ago
Some fixes for the phrase contexts update, it wasn't catching everything
2 Months Ago
Tooltips now use phrases Converted and reserialized all UI prefabs using tooltips (~130 prefabs)
2 Months Ago
Some refactoring, make sure prefab phrase contexts arent stomped when running the phrase update Fixed persistent assets in lists being explored as potential phrase contexts
2 Months Ago
Merged engine.json and phrases.json into a single file
2 Months Ago
Phrase update only look for code declared phrases Added "Update Phrases Usage", which is basically the old update scanning the whole project, collecting everything and saving where phrases are used
2 Months Ago
Bug fixes following Phrase english field set to non serialized
2 Months Ago
Moved files around and renamed some classes
2 Months Ago
Removed test code
2 Months Ago
Added LocalizationToken attribute, use that everywhere instead. Much easier
2 Months Ago
LocalizeText use the new localization drawer Removed its English field Added a warning saying its obsolete
2 Months Ago
RustTextEditor and PhraseDrawer share the same drawing code Phrase adding flow
2 Months Ago
Added exact match to PhraseSearchWindow and improved performance
2 Months Ago
English field of phrases is now non serialized, removed English from RustText Added a button on PhraseDrawer to edit a phrase, opens a window that will amend changes to the json file directly Phrases update now only collect phrases declared in code