branchrust_reboot/main/lod-baking-toolcancel

31 Commits over 28 Days - 0.05cph!

10 Days Ago
merge from main
10 Days Ago
fix rasterization of manually double-sided LOD3s
13 Days Ago
alpha dilation in empty uv space, clamp wrapping on output textures
13 Days Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
13 Days Ago
fix decals RTs when 0 decals
13 Days Ago
auto-set file prefix from prefab name
13 Days Ago
account for alpha tested overlays
16 Days Ago
merge from main
16 Days Ago
performance improvements
19 Days Ago
clean up decal mesh collider
19 Days Ago
remove debug tex saving
19 Days Ago
mesh decal support in working order
20 Days Ago
wip mesh decal support
20 Days Ago
add file prefix and ray setback settings, ui cleanup
20 Days Ago
fix indices > 16 bits, allow null materials (omits submesh)
21 Days Ago
opaque bg except for missed rays
21 Days Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
22 Days Ago
merge from main
22 Days Ago
also bake spec/gloss map
23 Days Ago
normal map fixes, dilation fixes
23 Days Ago
clear prefab when switching input type, clear material list before switching mesh
23 Days Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
23 Days Ago
further normal map progress, output directory saving
26 Days Ago
progress on baking normal map/smoothness
28 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
29 Days Ago
fixes, unwrap source mesh UVs
29 Days Ago
merge from main
31 Days Ago
add border dilation
31 Days Ago
copy more source mesh vertex columns, add saving of baked texture
33 Days Ago
submesh/multiple material support
34 Days Ago
initial lod baking tool