branchrust_reboot/main/lod-baking-toolcancel

31 Commits over 28 Days - 0.05cph!

2 Months Ago
merge from main
2 Months Ago
fix rasterization of manually double-sided LOD3s
2 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
2 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
2 Months Ago
fix decals RTs when 0 decals
2 Months Ago
auto-set file prefix from prefab name
2 Months Ago
account for alpha tested overlays
3 Months Ago
merge from main
3 Months Ago
performance improvements
3 Months Ago
clean up decal mesh collider
3 Months Ago
remove debug tex saving
3 Months Ago
mesh decal support in working order
3 Months Ago
wip mesh decal support
3 Months Ago
add file prefix and ray setback settings, ui cleanup
3 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
3 Months Ago
opaque bg except for missed rays
3 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
3 Months Ago
merge from main
3 Months Ago
also bake spec/gloss map
3 Months Ago
normal map fixes, dilation fixes
3 Months Ago
clear prefab when switching input type, clear material list before switching mesh
3 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
3 Months Ago
further normal map progress, output directory saving
3 Months Ago
progress on baking normal map/smoothness
3 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
3 Months Ago
fixes, unwrap source mesh UVs
3 Months Ago
merge from main
3 Months Ago
add border dilation
3 Months Ago
copy more source mesh vertex columns, add saving of baked texture
3 Months Ago
submesh/multiple material support
3 Months Ago
initial lod baking tool