branchrust_reboot/main/lod-baking-toolcancel

35 Commits over 212 Days - 0.01cph!

50 Days Ago
UI for multiple input meshes
50 Days Ago
remove debug tex output
50 Days Ago
lod baker multiple source meshes support
57 Days Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
fix rasterization of manually double-sided LOD3s
7 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
7 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
7 Months Ago
fix decals RTs when 0 decals
7 Months Ago
auto-set file prefix from prefab name
7 Months Ago
account for alpha tested overlays
7 Months Ago
merge from main
7 Months Ago
performance improvements
7 Months Ago
clean up decal mesh collider
7 Months Ago
remove debug tex saving
7 Months Ago
mesh decal support in working order
7 Months Ago
wip mesh decal support
7 Months Ago
add file prefix and ray setback settings, ui cleanup
7 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
8 Months Ago
opaque bg except for missed rays
8 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
8 Months Ago
merge from main
8 Months Ago
also bake spec/gloss map
8 Months Ago
normal map fixes, dilation fixes
8 Months Ago
clear prefab when switching input type, clear material list before switching mesh
8 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
8 Months Ago
further normal map progress, output directory saving
8 Months Ago
progress on baking normal map/smoothness
8 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
8 Months Ago
fixes, unwrap source mesh UVs
8 Months Ago
merge from main
8 Months Ago
add border dilation
8 Months Ago
copy more source mesh vertex columns, add saving of baked texture
8 Months Ago
submesh/multiple material support
8 Months Ago
initial lod baking tool