branchrust_reboot/main/lod-baking-toolcancel

35 Commits over 212 Days - 0.01cph!

6 Months Ago
UI for multiple input meshes
6 Months Ago
remove debug tex output
6 Months Ago
lod baker multiple source meshes support
6 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
fix rasterization of manually double-sided LOD3s
11 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
11 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
11 Months Ago
fix decals RTs when 0 decals
11 Months Ago
auto-set file prefix from prefab name
11 Months Ago
account for alpha tested overlays
11 Months Ago
merge from main
11 Months Ago
performance improvements
12 Months Ago
clean up decal mesh collider
12 Months Ago
remove debug tex saving
12 Months Ago
mesh decal support in working order
12 Months Ago
wip mesh decal support
12 Months Ago
add file prefix and ray setback settings, ui cleanup
12 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
12 Months Ago
opaque bg except for missed rays
12 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
12 Months Ago
merge from main
12 Months Ago
also bake spec/gloss map
12 Months Ago
normal map fixes, dilation fixes
12 Months Ago
clear prefab when switching input type, clear material list before switching mesh
12 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
12 Months Ago
further normal map progress, output directory saving
12 Months Ago
progress on baking normal map/smoothness
12 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
12 Months Ago
fixes, unwrap source mesh UVs
12 Months Ago
merge from main
12 Months Ago
add border dilation
12 Months Ago
copy more source mesh vertex columns, add saving of baked texture
1 Year Ago
submesh/multiple material support
1 Year Ago
initial lod baking tool