branchrust_reboot/main/lod-baking-toolcancel

31 Commits over 28 Days - 0.05cph!

50 Days Ago
merge from main
50 Days Ago
fix rasterization of manually double-sided LOD3s
53 Days Ago
alpha dilation in empty uv space, clamp wrapping on output textures
53 Days Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
54 Days Ago
fix decals RTs when 0 decals
54 Days Ago
auto-set file prefix from prefab name
54 Days Ago
account for alpha tested overlays
57 Days Ago
merge from main
57 Days Ago
performance improvements
60 Days Ago
clean up decal mesh collider
60 Days Ago
remove debug tex saving
60 Days Ago
mesh decal support in working order
2 Months Ago
wip mesh decal support
2 Months Ago
add file prefix and ray setback settings, ui cleanup
2 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
2 Months Ago
opaque bg except for missed rays
2 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
2 Months Ago
merge from main
2 Months Ago
also bake spec/gloss map
2 Months Ago
normal map fixes, dilation fixes
2 Months Ago
clear prefab when switching input type, clear material list before switching mesh
2 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
2 Months Ago
further normal map progress, output directory saving
2 Months Ago
progress on baking normal map/smoothness
2 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
2 Months Ago
fixes, unwrap source mesh UVs
2 Months Ago
merge from main
2 Months Ago
add border dilation
2 Months Ago
copy more source mesh vertex columns, add saving of baked texture
2 Months Ago
submesh/multiple material support
2 Months Ago
initial lod baking tool