branchrust_reboot/main/lod-baking-toolcancel

35 Commits over 212 Days - 0.01cph!

4 Months Ago
UI for multiple input meshes
4 Months Ago
remove debug tex output
4 Months Ago
lod baker multiple source meshes support
5 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
fix rasterization of manually double-sided LOD3s
10 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
10 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
10 Months Ago
fix decals RTs when 0 decals
10 Months Ago
auto-set file prefix from prefab name
10 Months Ago
account for alpha tested overlays
10 Months Ago
merge from main
10 Months Ago
performance improvements
10 Months Ago
clean up decal mesh collider
10 Months Ago
remove debug tex saving
10 Months Ago
mesh decal support in working order
10 Months Ago
wip mesh decal support
10 Months Ago
add file prefix and ray setback settings, ui cleanup
10 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
10 Months Ago
opaque bg except for missed rays
10 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
10 Months Ago
merge from main
10 Months Ago
also bake spec/gloss map
10 Months Ago
normal map fixes, dilation fixes
10 Months Ago
clear prefab when switching input type, clear material list before switching mesh
10 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
10 Months Ago
further normal map progress, output directory saving
10 Months Ago
progress on baking normal map/smoothness
10 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
10 Months Ago
fixes, unwrap source mesh UVs
10 Months Ago
merge from main
11 Months Ago
add border dilation
11 Months Ago
copy more source mesh vertex columns, add saving of baked texture
11 Months Ago
submesh/multiple material support
11 Months Ago
initial lod baking tool