branchrust_reboot/main/lod-baking-toolcancel

31 Commits over 28 Days - 0.05cph!

1 Hour Ago
merge from main
1 Hour Ago
fix rasterization of manually double-sided LOD3s
3 Days Ago
alpha dilation in empty uv space, clamp wrapping on output textures
4 Days Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
4 Days Ago
fix decals RTs when 0 decals
4 Days Ago
auto-set file prefix from prefab name
4 Days Ago
account for alpha tested overlays
7 Days Ago
merge from main
7 Days Ago
performance improvements
10 Days Ago
clean up decal mesh collider
10 Days Ago
remove debug tex saving
10 Days Ago
mesh decal support in working order
11 Days Ago
wip mesh decal support
11 Days Ago
add file prefix and ray setback settings, ui cleanup
11 Days Ago
fix indices > 16 bits, allow null materials (omits submesh)
12 Days Ago
opaque bg except for missed rays
12 Days Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
13 Days Ago
merge from main
13 Days Ago
also bake spec/gloss map
13 Days Ago
normal map fixes, dilation fixes
13 Days Ago
clear prefab when switching input type, clear material list before switching mesh
13 Days Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
13 Days Ago
further normal map progress, output directory saving
17 Days Ago
progress on baking normal map/smoothness
19 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
20 Days Ago
fixes, unwrap source mesh UVs
20 Days Ago
merge from main
22 Days Ago
add border dilation
22 Days Ago
copy more source mesh vertex columns, add saving of baked texture
24 Days Ago
submesh/multiple material support
25 Days Ago
initial lod baking tool