branchrust_reboot/main/lod_baker_multiple_source_meshescancel

13 Commits over 0 Days - Infinitycph!

32 Days Ago
Updated LOD Baker's baked textures' naming conventions
32 Days Ago
Merge from main
37 Days Ago
Added baked textures for the LODBakerTestPrefab
37 Days Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
37 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
37 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
37 Days Ago
Added a test prefab for the LOD Baker tool
38 Days Ago
Made the LODBakerTest script compatible with the new Bake functions arguments
38 Days Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
38 Days Ago
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
39 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
39 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
42 Days Ago
Got the new UI set up for the LOD Baker tool to support multiple source meshes