branchrust_reboot/main/lod_baker_multiple_source_meshescancel

13 Commits over 0 Days - Infinitycph!

2 Months Ago
Updated LOD Baker's baked textures' naming conventions
2 Months Ago
Merge from main
3 Months Ago
Added baked textures for the LODBakerTestPrefab
3 Months Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
3 Months Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
3 Months Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
3 Months Ago
Added a test prefab for the LOD Baker tool
3 Months Ago
Made the LODBakerTest script compatible with the new Bake functions arguments
3 Months Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
3 Months Ago
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
3 Months Ago
Fixed a bunch of errors when baking and using the LOD baker tool
3 Months Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
3 Months Ago
Got the new UI set up for the LOD Baker tool to support multiple source meshes