branchrust_reboot/main/lod_baker_multiple_source_meshescancel
13 Commits over 0 Days - ∞cph!
Updated LOD Baker's baked textures' naming conventions
Added baked textures for the LODBakerTestPrefab
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
Updated the LOD Baker to take into account per-mesh instance transformations and materials
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
Added a test prefab for the LOD Baker tool
Made the LODBakerTest script compatible with the new Bake functions arguments
Cherry Picked from
130098 (Removing LOD Baker debug code)
Cherry Picked from
130097 (Multiple source mesh support within the LOD Baker script)
Fixed a bunch of errors when baking and using the LOD baker tool
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
Got the new UI set up for the LOD Baker tool to support multiple source meshes