branchrust_reboot/main/log-depthcancel

33 Commits over 30 Days - 0.05cph!

8 Years Ago
Merge from main
8 Years Ago
Fixed remaining gl issues
8 Years Ago
Couple edit-mode more fixes
8 Years Ago
Improved quit to editor handling of when revz is enabled
8 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
8 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
8 Years Ago
Fixed atmosphere shader to work well in both modes Added graphics.revz toggle command Cleaning up
8 Years Ago
Merge from main
8 Years Ago
Grass material to new shader
8 Years Ago
Added rust/std version of grass Fixed water reflections on revz enabled Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
8 Years Ago
Added revz toggle; default off Made some code revz agnostic
8 Years Ago
Moved constant param computation to cpu; reduced per-vertex alu Fixed remaining sky issues Fixed incorrect near plane
8 Years Ago
Merge from main
8 Years Ago
Changed default Standard and Standard spec override shaders to std/rust path Updated main camera component
8 Years Ago
Merge from main
8 Years Ago
Switch to reverse-z quasi-log to avoid depth write; should be virtually perf-cost free now Got everything working except two non-rust/std standard shaders still used in weapons
8 Years Ago
Merge from main
8 Years Ago
Got legacy legacy gl and glcore paths up to speed Minor logz optimizations Fixed underwater
8 Years Ago
part 2
8 Years Ago
Fixed a bad idea
8 Years Ago
Cleaning up
8 Years Ago
Finished water logz Fixed scattering logz Fixed shore wetness not showing on terrain base lod=hq
8 Years Ago
More water fixes
8 Years Ago
Merge from main
8 Years Ago
Fixed world space reconstruction for logz + shore transition
8 Years Ago
Small optimization
8 Years Ago
Working water depth + surface; needs shore fix
8 Years Ago
Finished high level water shader refactor
8 Years Ago
Merge from main
8 Years Ago
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code Moved logz constant precalc to script/maincamera; added executeInEditMode
8 Years Ago
wip test code + shadow mask computation fix for log z
8 Years Ago
Merged shader changes from main
8 Years Ago