branchrust_reboot/main/meshlod_convertercancel

9 Commits over 31 Days - 0.01cph!

1 Year Ago
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
2 Years Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
2 Years Ago
RendererLOD conversion fixes
2 Years Ago
Revert the chair prefabs, they were just for demonstration
2 Years Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
2 Years Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
2 Years Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
2 Years Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
2 Years Ago
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible