branchrust_reboot/main/military_tunnels_radiation_consistencycancel
3 Commits over 0 Days - ∞cph!
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P
Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg
After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
merge from naval_update to get the latest TriggerRadiation.cs