branchrust_reboot/main/military_tunnels_radiation_consistencycancel

3 Commits over 0 Days - ∞cph!

3 Days Ago
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
3 Days Ago
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
3 Days Ago
merge from naval_update to get the latest TriggerRadiation.cs