branchrust_reboot/main/misc_fixes_feb23cancel

16 Commits over 0 Days - Infinitycph!

3 Years Ago
Fixed incorrect gib sfx for stone triangle floor frame + ramp
3 Years Ago
Merge Main -> Misc Fixes Feb 23
3 Years Ago
DoPrepare many doors that, despite running DoPrepare on the entire project, didn't update. Yes, I call SavePrefabAsset. :(
3 Years Ago
Shrink the new physboxes I added to doors to less than the width of the doors, so that they can't be triggered unless the door is actually animating into the thing
3 Years Ago
Doors now only activate their vehicle detection for the exact length of the open or close animation, instead of a fixed four seconds. Fixes some issues. Ran DoPrepare on all to save the door animation times to the door prefabs.
3 Years Ago
Added vehicle checkers to the three basic doors
3 Years Ago
Comment only, explaining ReplicatedVar
3 Years Ago
Merge Main -> misc_fixes_feb23
3 Years Ago
Huge wooden sign will deploy on all sides of walls too
3 Years Ago
Fix small sign deployment not working on all walls
3 Years Ago
Add item filter on quarry fuel storage to only accept diesel
3 Years Ago
Removed map name from being searched when using server browser, will still show
3 Years Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
3 Years Ago
Added colliders on powerline tarps - prevents dropped items being hidden
3 Years Ago
Updated deploy effect for trophy item to better match visual material
3 Years Ago
Fixed incorrect physics materials on building part gibs