branchrust_reboot/main/misc_fixes_feb23cancel
29 Commits over 0 Days - ∞cph!
Fixed incorrect gib sfx for stone triangle floor frame + ramp
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Merge Main -> Misc Fixes Feb 23
DoPrepare many doors that, despite running DoPrepare on the entire project, didn't update. Yes, I call SavePrefabAsset. :(
Shrink the new physboxes I added to doors to less than the width of the doors, so that they can't be triggered unless the door is actually animating into the thing
Doors now only activate their vehicle detection for the exact length of the open or close animation, instead of a fixed four seconds. Fixes some issues. Ran DoPrepare on all to save the door animation times to the door prefabs.
Added vehicle checkers to the three basic doors
Comment only, explaining ReplicatedVar
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Merge Main -> misc_fixes_feb23
Huge wooden sign will deploy on all sides of walls too
Fix small sign deployment not working on all walls
Add item filter on quarry fuel storage to only accept diesel
Removed map name from being searched when using server browser, will still show
- fixed Arg.GetPlayer() returning first player on server
- fixed ulockall not working on self
- added ability to specify userid after 'resetbp <user>'
Added colliders on powerline tarps - prevents dropped items being hidden
Updated deploy effect for trophy item to better match visual material
Fixed incorrect physics materials on building part gibs