branchrust_reboot/main/mission_create_streamliningcancel

11 Commits over 0 Days - ∞cph!

23 Days Ago
Merge from main
27 Days Ago
Better generic conversation flow
27 Days Ago
Can now specify which NPC has a mission from the mission inspector
27 Days Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
27 Days Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
27 Days Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
31 Days Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
31 Days Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
31 Days Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
31 Days Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
32 Days Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets