branchrust_reboot/main/mission_improvementscancel

24 Commits over 31 Days - 0.03cph!

2 Months Ago
fixed active mission not being reset on client after a seed change
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
deer hunt objective text only allow acceptance of mission if no active missions
3 Months Ago
update treasure loot
3 Months Ago
client only effects
3 Months Ago
adjust hunter conversation
3 Months Ago
merge from main
3 Months Ago
Just Unity Things (may fix mission NRE in standalone)
3 Months Ago
debug logs
3 Months Ago
NRE checks
3 Months Ago
compile fixes
3 Months Ago
bugfixes, longer time limits on missions
3 Months Ago
mission points
3 Months Ago
apply mission conversation to MissionProviderOutpost A/B
3 Months Ago
Hunter conversation NREs and bugfixes new missions
3 Months Ago
save/load bugfixes move mission saving into playerstate
3 Months Ago
optional autocomplete objective optional progression of objective if inactive
3 Months Ago
Precalculate map for WorldPositionGenerators listed in the MissionManifest Auto calculate map for WorldPositionGenerators that haven't been calculated yet Allow using WorldPositionGenerators as a position type in missions
3 Months Ago
update ddraw for worldpositiongenerator
3 Months Ago
checks for mission repeatable on fail/success show mission time remaining on HUD always fail mission upon death
3 Months Ago
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3 Months Ago
treasure mission
3 Months Ago
improvements