branchrust_reboot/main/model-optcancel
22 Commits over 0 Days - ∞cph!
Fixed some metas and import settings
Fixed some metas and import settings
Deleted some unused metas
Deleted some unused metas
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
Fixed some missed collider connections in release scenes and prefabs
Fixed some missed collider connections in release scenes and prefabs
Fixed r/w on a couple of collider primitives
Fixed r/w on a couple of collider primitives
Fixed cave roots r/w; uses batching
Fixed cave roots r/w; uses batching
Fixed a few foliage prefabs that require batching
Fixed a couple more mesh collider connections
Removed occluders from wall.external.high.wood/stone; deleted occlusion models
Scene2prefab all
Fixed a few foliage prefabs that require batching
Fixed a couple more mesh collider connections
Removed occluders from wall.external.high.wood/stone; deleted occlusion models
Scene2prefab all
First and main pass on model optimizations (non-monuments)
Scene2prefab on most scenes with references to optimized meshes
First and main pass on model optimizations (non-monuments)
Scene2prefab on most scenes with references to optimized meshes