branchrust_reboot/main/model-optcancel

22 Commits over 0 Days - ∞cph!

7 Years Ago
Fixed some metas and import settings
7 Years Ago
▋▊▅▄▇ ▄█▊▉▇▄▊▇▅▅
7 Years Ago
Deleted some unused metas
7 Years Ago
Merge from main
7 Years Ago
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
7 Years Ago
Fixed some missed collider connections in release scenes and prefabs
7 Years Ago
Fixed r/w on a couple of collider primitives
7 Years Ago
Fixed cave roots r/w; uses batching
7 Years Ago
Fixed a few foliage prefabs that require batching Fixed a couple more mesh collider connections Removed occluders from wall.external.high.wood/stone; deleted occlusion models Scene2prefab all
7 Years Ago
Merge from main
7 Years Ago
First and main pass on model optimizations (non-monuments) Scene2prefab on most scenes with references to optimized meshes
7 Years Ago
Fixed some metas and import settings
7 Years Ago
█▇▇▆▉ ▍▋▄▉▇▆▋▍█▍
7 Years Ago
Deleted some unused metas
7 Years Ago
Merge from main
7 Years Ago
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
7 Years Ago
Fixed some missed collider connections in release scenes and prefabs
7 Years Ago
Fixed r/w on a couple of collider primitives
7 Years Ago
Fixed cave roots r/w; uses batching
7 Years Ago
Fixed a few foliage prefabs that require batching Fixed a couple more mesh collider connections Removed occluders from wall.external.high.wood/stone; deleted occlusion models Scene2prefab all
7 Years Ago
Merge from main
7 Years Ago
First and main pass on model optimizations (non-monuments) Scene2prefab on most scenes with references to optimized meshes