branchrust_reboot/main/modular_car_handling_improvementscancel

8 Commits over 31 Days - 0.01cph!

11 Days Ago
Adjusted steeringwheel lerp Adjsuted a couple of other steering values to match Stopped struggling multiplier applying when a car has a handbrake applied
18 Days Ago
Fixed burnout smoke playing when it shouldnt
18 Days Ago
More tweaks
19 Days Ago
First lot of feedback applied - Decreased body roll - Stopped cars from spinning out, can now handle drifting at higher speeds (cant have both atm) - Smoothed out steering again, was aggressive on roads
19 Days Ago
Minor tweaks Prevent players using toggle duck getting stuck with handbrake on Apply the raw tyre force regardless of whether the handbrake is on Fixed non car vehicles getting affected by handbrake changes (check if a wheel is handbraked, not just if it's the front wheel)
19 Days Ago
Merge from main
20 Days Ago
More suspension/steering/grip tweaks from testing, can be further tweaked after feedback Removed the burnout/launch attempt, wasn't working right Fixed engine revs to use front wheel speed instead of rear (AWD so no difference) Rear wheels now visually lock during a handbrake instead spinning
21 Days Ago
Tweaked steering values to make steering feel more responsive (hopefully better with some ping as well) Added first itteration of a drift function, currently uses ctrl to lock the rear wheels https://files.facepunch.com/el-hog/2026/August/23_13-18-PettyDingo.mp4