branchrust_reboot/main/modular_car_handling_improvementscancel
8 Commits over 31 Days - 0.01cph!
Adjusted steeringwheel lerp
Adjsuted a couple of other steering values to match
Stopped struggling multiplier applying when a car has a handbrake applied
Fixed burnout smoke playing when it shouldnt
First lot of feedback applied
- Decreased body roll
- Stopped cars from spinning out, can now handle drifting at higher speeds (cant have both atm)
- Smoothed out steering again, was aggressive on roads
Minor tweaks
Prevent players using toggle duck getting stuck with handbrake on
Apply the raw tyre force regardless of whether the handbrake is on
Fixed non car vehicles getting affected by handbrake changes (check if a wheel is handbraked, not just if it's the front wheel)
More suspension/steering/grip tweaks from testing, can be further tweaked after feedback
Removed the burnout/launch attempt, wasn't working right
Fixed engine revs to use front wheel speed instead of rear (AWD so no difference)
Rear wheels now visually lock during a handbrake instead spinning
Tweaked steering values to make steering feel more responsive (hopefully better with some ping as well)
Added first itteration of a drift function, currently uses ctrl to lock the rear wheels
https://files.facepunch.com/el-hog/2026/August/23_13-18-PettyDingo.mp4