branchrust_reboot/main/nametag_clipping_fixcancel
7 Commits over 0 Days - ∞cph!
Add a null check to query vis job runner to prevent crashes on disconnect.
Move useJobs into client code
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters.
Name tags are now a lot more stable with the magic offset removed and physics based visibility checks.
Split the bot.crouch command into two client/server commands.
Add admin "bot.crouch" command to help test with nametag visibility testing.
Fix player nametags being visible through ceilings:
- We no longer use the name tag world offset for vis check, just the bone position on its own.
- Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.