branchrust_reboot/main/nametagscancel
11 Commits over 0 Days - ∞cph!
Fixed a bug with nametag distance check not correctly checking for same-team
Don't bother sorting players by distance if there's less players than max elements
optimisations and removed gameobject create/delete for each tag Init.
disable some debug, added a save file for easier testing & perf comparison
Reduce player name tag refresh rate if more players than max allowed elements.