branchrust_reboot/main/naval_update/50cal_Animationscancel

15 Commits over 0 Days - ∞cph!

55 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
55 Days Ago
50cal_Animations -> naval_update
55 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
55 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
55 Days Ago
Try authority with higher yield state acceptance
55 Days Ago
Up the updaterate since we are using serverside movement
55 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
55 Days Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
55 Days Ago
naval_update -> 50cal_animations (2)
55 Days Ago
naval_update -> 50cal_animations (merge issues)
56 Days Ago
updating single 50cal clips and emtpy ammo pose
56 Days Ago
Update attack animations on front 50cal
57 Days Ago
Animation polish pass for both 50cal guns
2 Months Ago
Front 50cal animation updates
2 Months Ago
cherry picking from turret_animation_alignment_fix