branchrust_reboot/main/naval_update/50cal_Animationscancel
15 Commits over 0 Days - ∞cph!
Admin killing the PT Boat turrets will now also destroy the bpat itself
50cal_Animations -> naval_update
Reduce the wave impact on the pt boat so easier to predict + less nausea
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change
- Codegen
Try authority with higher yield state acceptance
Up the updaterate since we are using serverside movement
Set both turrets to be serverside only. Won't be as smooth but its release-able
Fixed merge conflicts:
- Rewired up turret screenshake effects
- Fixed broken values/references
naval_update -> 50cal_animations (2)
naval_update -> 50cal_animations (merge issues)
updating single 50cal clips and emtpy ammo pose
Update attack animations on front 50cal
Animation polish pass for both 50cal guns
Front 50cal animation updates
cherry picking from turret_animation_alignment_fix