branchrust_reboot/main/naval_update/50cal_Animationscancel

15 Commits over 0 Days - ∞cph!

15 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
15 Days Ago
50cal_Animations -> naval_update
15 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
15 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
15 Days Ago
Try authority with higher yield state acceptance
15 Days Ago
Up the updaterate since we are using serverside movement
15 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
15 Days Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
15 Days Ago
naval_update -> 50cal_animations (2)
15 Days Ago
naval_update -> 50cal_animations (merge issues)
16 Days Ago
updating single 50cal clips and emtpy ammo pose
16 Days Ago
Update attack animations on front 50cal
17 Days Ago
Animation polish pass for both 50cal guns
20 Days Ago
Front 50cal animation updates
21 Days Ago
cherry picking from turret_animation_alignment_fix