branchrust_reboot/main/naval_update/50cal_Animationscancel

15 Commits over 0 Days - ∞cph!

3 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
3 Months Ago
50cal_Animations -> naval_update
3 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
3 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
3 Months Ago
Try authority with higher yield state acceptance
3 Months Ago
Up the updaterate since we are using serverside movement
3 Months Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
3 Months Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
3 Months Ago
naval_update -> 50cal_animations (2)
3 Months Ago
naval_update -> 50cal_animations (merge issues)
3 Months Ago
updating single 50cal clips and emtpy ammo pose
3 Months Ago
Update attack animations on front 50cal
3 Months Ago
Animation polish pass for both 50cal guns
3 Months Ago
Front 50cal animation updates
3 Months Ago
cherry picking from turret_animation_alignment_fix