branchrust_reboot/main/naval_update/50cal_Animationscancel

15 Commits over 0 Days - Infinitycph!

10 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
10 Months Ago
50cal_Animations -> naval_update
10 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
10 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
10 Months Ago
Try authority with higher yield state acceptance
10 Months Ago
Up the updaterate since we are using serverside movement
10 Months Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
10 Months Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
10 Months Ago
naval_update -> 50cal_animations (2)
10 Months Ago
naval_update -> 50cal_animations (merge issues)
10 Months Ago
updating single 50cal clips and emtpy ammo pose
10 Months Ago
Update attack animations on front 50cal
10 Months Ago
Animation polish pass for both 50cal guns
10 Months Ago
Front 50cal animation updates
10 Months Ago
cherry picking from turret_animation_alignment_fix