branchrust_reboot/main/naval_update/Cannon_Animationcancel

7 Commits over 0 Days - ∞cph!

12 Days Ago
Update cannon deployed prefab to use the correct viewmodel camera animation and eye position
13 Days Ago
- Re-setup, will need wes to fix the rest
13 Days Ago
naval_update -> Cannon_Animation
15 Days Ago
Cannon animation and viewmodel camera pass
19 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
19 Days Ago
Adding wick virtial position anim clip
20 Days Ago
Cannon animation polish pass