branchrust_reboot/main/naval_update/Cannon_Animationcancel

7 Commits over 0 Days - ∞cph!

32 Days Ago
Update cannon deployed prefab to use the correct viewmodel camera animation and eye position
33 Days Ago
- Re-setup, will need wes to fix the rest
33 Days Ago
naval_update -> Cannon_Animation
36 Days Ago
Cannon animation and viewmodel camera pass
39 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
39 Days Ago
Adding wick virtial position anim clip
40 Days Ago
Cannon animation polish pass