branchrust_reboot/main/naval_update/Cannon_Animationcancel

7 Commits over 0 Days - ∞cph!

4 Months Ago
Update cannon deployed prefab to use the correct viewmodel camera animation and eye position
4 Months Ago
- Re-setup, will need wes to fix the rest
4 Months Ago
naval_update -> Cannon_Animation
4 Months Ago
Cannon animation and viewmodel camera pass
4 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
4 Months Ago
Adding wick virtial position anim clip
4 Months Ago
Cannon animation polish pass