branchrust_reboot/main/naval_update/Cannon_Animationcancel
7 Commits over 0 Days - ∞cph!
Update cannon deployed prefab to use the correct viewmodel camera animation and eye position
- Re-setup, will need wes to fix the rest
naval_update -> Cannon_Animation
Cannon animation and viewmodel camera pass
Add head animation support to the cannon
- Support local offset
- Setup with default 50 cal reload animation for now
Adding wick virtial position anim clip
Cannon animation polish pass