branchrust_reboot/main/naval_update/Cannon_Animationcancel

7 Commits over 0 Days - Infinitycph!

7 Months Ago
Update cannon deployed prefab to use the correct viewmodel camera animation and eye position
7 Months Ago
- Re-setup, will need wes to fix the rest
7 Months Ago
naval_update -> Cannon_Animation
7 Months Ago
Cannon animation and viewmodel camera pass
7 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
7 Months Ago
Adding wick virtial position anim clip
7 Months Ago
Cannon animation polish pass