branchrust_reboot/main/naval_update/boat_building/auth2cancel

16 Commits over 0 Days - ∞cph!

18 Days Ago
Compile fixes
18 Days Ago
Only show steering wheel health bar in edit mode
18 Days Ago
Rework steering wheel priv linking to fix save issue
18 Days Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
18 Days Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
19 Days Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
19 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
19 Days Ago
Merge from parent
19 Days Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
20 Days Ago
20 Days Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
20 Days Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
21 Days Ago
Enable priv flag on PlayerBoat
21 Days Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
21 Days Ago
21 Days Ago