branchrust_reboot/main/naval_update/boat_building/auth2cancel
16 Commits over 0 Days - ∞cph!
Only show steering wheel health bar in edit mode
Rework steering wheel priv linking to fix save issue
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally.
Override and implemented LookingAtEngine on PlayerBoatPrivilege
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine.
Make LookingAtEngine virtual on VehiclePrivilege.
Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true.
Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
Enable priv flag on PlayerBoat
Setup steering wheel prefab with usable secondary colliders for auth interaction.
Apply serialized client boat SetDimensions