branchrust_reboot/main/naval_update/boat_building/effectscancel

10 Commits over 0 Days - Infinitycph!

9 Months Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
9 Months Ago
Cache blockages in all directions, saves a bunch of time for fx management
9 Months Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
9 Months Ago
Add splash fx to triangle hull pieces
9 Months Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
9 Months Ago
Merge from parent
10 Months Ago
Profile ScaleBySpeed.Update
10 Months Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
10 Months Ago
Add wake displacement to every hull block, to check performance
10 Months Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.