branchrust_reboot/main/naval_update/boat_building/effectscancel
4 Commits over 0 Days - ∞cph!
Profile ScaleBySpeed.Update
Wrap WaterDynamics.UpdateWaterDynamics in profiling
Add wake displacement to every hull block, to check performance
Start trying to figure out how we're gonna do this...
Add PlayerBoat.Effects partial.
Setup client hierarchy, realm removed server-side.