branchrust_reboot/main/naval_update/boat_building/effectscancel

10 Commits over 0 Days - ∞cph!

11 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
11 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
11 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
11 Days Ago
Add splash fx to triangle hull pieces
11 Days Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
11 Days Ago
Merge from parent
25 Days Ago
Profile ScaleBySpeed.Update
25 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
25 Days Ago
Add wake displacement to every hull block, to check performance
25 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.