branchrust_reboot/main/naval_update/boat_building/trying_stuff_outcancel
32 Commits over 31 Days - 0.04cph!
Boat blocks forward damage to parent boat
Initial boat max health calculation.
New test save.
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles.
Test changes on just hull_square for now.
Added BoatBuildingBlock.
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
Remove some unnecessary items from prefab.
Remove old collision test.
Use blockout steering wheel art.
Sail tweaks.
Fixes after merge from main
Fix incorrect initial steering offset
Open/close sail radial menu options
Sails default to closed.
Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
Add Flag_Extended to sails, true when sail is open.
Calculate max thrust dynamically based on number of currently open sails.
Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
Assign parent boat to steering wheel on boat creation.
Basic deployable steering wheel control of parent boat steering.
Add parent trigger.
Set boat rotation to match boat building station.
Sail thrust tweaks.
Quick refactor.
Sail and steering wheel test deployables.
Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
Deployed entity parenting
Set initial buoyancy forces.
Enable buoyancy scaling by mass.
Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.