branchrust_reboot/main/naval_update/cannon_codecancel

19 Commits over 0 Days - ∞cph!

13 Days Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
13 Days Ago
merge new cannonball model into cannon_code
13 Days Ago
Fix cannon ammo staying active after firing
13 Days Ago
merge from naval_update
13 Days Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
13 Days Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
13 Days Ago
merge from deployable_cannon
13 Days Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
13 Days Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
13 Days Ago
merge from naval_update
15 Days Ago
merge naval_update to cannon_code
15 Days Ago
Fix mouse aiming with the cannon
16 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
20 Days Ago
merge from naval_update
21 Days Ago
Add another pref for disabling the companion server
21 Days Ago
Lower yaw/pitch clamps on the cannon
22 Days Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
22 Days Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
22 Days Ago
Cannon work in progress, basic firing/reloading based on ballista.