branchrust_reboot/main/naval_update/cannon_codecancel

19 Commits over 0 Days - ∞cph!

54 Days Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
54 Days Ago
merge new cannonball model into cannon_code
54 Days Ago
Fix cannon ammo staying active after firing
54 Days Ago
merge from naval_update
54 Days Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
54 Days Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
54 Days Ago
merge from deployable_cannon
54 Days Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
54 Days Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
55 Days Ago
merge from naval_update
56 Days Ago
merge naval_update to cannon_code
56 Days Ago
Fix mouse aiming with the cannon
57 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
2 Months Ago
merge from naval_update
2 Months Ago
Add another pref for disabling the companion server
2 Months Ago
Lower yaw/pitch clamps on the cannon
2 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
2 Months Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
2 Months Ago
Cannon work in progress, basic firing/reloading based on ballista.