branchrust_reboot/main/naval_update/deep_sea/shore_vectorscancel
8 Commits over 30 Days - 0.01cph!
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map
- something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking)
- adjusted blitting func, untested though
half-broken application of baked shore vectors
renamed to BakedShoreVectors
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
initial shore vector baker