branchrust_reboot/main/naval_update/deep_sea/shore_vectorscancel

52 Commits over 30 Days - 0.07cph!

1 Year Ago
sending client RPC to a player when entering the deep sea, currently only used to reset deepsea terrain texturing data
1 Year Ago
removed unused field from shore vector override mod
1 Year Ago
merge from deep_sea
1 Year Ago
merge from floating_city_support
1 Year Ago
parallel blit
1 Year Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
1 Year Ago
better shore distance blending between islands
1 Year Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
1 Year Ago
post-merge tropical scene 1/2/3 shore data rebake
1 Year Ago
merge from deep_sea
1 Year Ago
re-baked Tropical1 and Tropical2 to include waterheight data
1 Year Ago
WaterHeight support for baked shore data
1 Year Ago
merge from deep_sea
1 Year Ago
compile fixes
1 Year Ago
compositing for SlopeData
1 Year Ago
re-baked tropical1 and tropical2 to include slopedata
1 Year Ago
DrawInspectorTextureAttribute folds with the field name
1 Year Ago
initial coarse height baking
1 Year Ago
merge from deep_sea
1 Year Ago
Added DrawInspectorTexture attribute to draw Texture2D properties and fields in inspectors
1 Year Ago
initial Terrain_WaterHeight separation and dummy data for both
1 Year Ago
Initial split of Terrain_CoarseHeight for deepsea, just blank texture for now
1 Year Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
1 Year Ago
tropical2 s2p
1 Year Ago
baked tropical2 shorevectors
1 Year Ago
handle inactive terrain in bakes
1 Year Ago
deep sea shorevector map initializes as ocean
1 Year Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
1 Year Ago
merge from deep_sea
1 Year Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
1 Year Ago
deleted old saved shorevector texture
1 Year Ago
moved shorevector baking to the Tropical1 scene and reran s2p
1 Year Ago
rebaked shorevectors
1 Year Ago
merge from deep_sea
1 Year Ago
big break-everything refactor on shore vectors where all data is wrapped behind ShoreData structs that are switched as required - all queries have to be made positionally or directly on the relevant ShoreData map - most query methods now passthrough to the correct dataset, some are hardcoded to Mainland data for some questionale pre-existing usage - refactored ShoreVectorQueryStructure to use the ShoreData structs and handle switching between them internally in jobs
1 Year Ago
split client/server calls to write baked data
1 Year Ago
fix rotation being inverted
1 Year Ago
actually finally fix the scaling, missing element was comparing relative shore distance sizes inclusive of dimension and world bounds
1 Year Ago
corrected blit so it scales and rotates properly
1 Year Ago
missing file
1 Year Ago
separate sizes, fixed scaling
1 Year Ago
invert assert condition
1 Year Ago
replaced debug line with asserts
1 Year Ago
merge from deep sea
1 Year Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
1 Year Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
1 Year Ago
half-broken application of baked shore vectors
1 Year Ago
renamed to BakedShoreVectors
1 Year Ago
1 Year Ago