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rust_reboot/main/naval_update/deepsea_disabled_fix
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Flavien
50 Minutes Ago
rust_reboot
/main/naval_update/deepsea_disabled_fix
#139144
Fixed deepsea.enable false not killing past saved deep sea - Deep sea manager is now always created regardless of deepsea.enabled - When initialized, if deepsea.enabled is false, deep sea is closed and the manager is destroyed right after
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