branchrust_reboot/main/naval_update/fixedupdate_cleanupcancel
3 Commits over 0 Days - ∞cph!
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents
- we have a lot more of these with boats now