branchrust_reboot/main/naval_update/fixedupdate_cleanupcancel

3 Commits over 0 Days - ∞cph!

20 Days Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
20 Days Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
20 Days Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now