branchrust_reboot/main/naval_update/ghost_shipscancel

27 Commits over 62 Days - 0.02cph!

17 Days Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
17 Days Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
17 Days Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
18 Days Ago
added extra col shapes to deck crane and fixed smoothing on LOD3
18 Days Ago
merge from naval update
18 Days Ago
some quick tweaks to prefabs, rhib and deck cranes
18 Days Ago
texture sizes for rhib crane, disabled srgb on AO maps
18 Days Ago
rhib crane collision
18 Days Ago
added missing rhib buttons
18 Days Ago
Added dials to control panel on rhib crane
18 Days Ago
rhib crane lods and prefab
24 Days Ago
rhib crane wip textures
28 Days Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
29 Days Ago
Add pooling to ghost ships
29 Days Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
31 Days Ago
Fix entities offshore, add test game objects for now to test spawnpoints
32 Days Ago
replaced deck crane fbx with the correct version
32 Days Ago
merge from naval_update
45 Days Ago
WIP Implement offshore spawn point generation for ghost ships.
45 Days Ago
update from naval_update
45 Days Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
46 Days Ago
Ghost ship crane
51 Days Ago
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52 Days Ago
update from naval_update
58 Days Ago
merge from naval_update
2 Months Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
2 Months Ago
Setup ghost ship entity