branchrust_reboot/main/naval_update/ghost_shipscancel

27 Commits over 62 Days - 0.02cph!

37 Days Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
37 Days Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
37 Days Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
38 Days Ago
added extra col shapes to deck crane and fixed smoothing on LOD3
38 Days Ago
merge from naval update
38 Days Ago
some quick tweaks to prefabs, rhib and deck cranes
38 Days Ago
texture sizes for rhib crane, disabled srgb on AO maps
39 Days Ago
rhib crane collision
39 Days Ago
added missing rhib buttons
39 Days Ago
Added dials to control panel on rhib crane
39 Days Ago
rhib crane lods and prefab
44 Days Ago
rhib crane wip textures
49 Days Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
50 Days Ago
Add pooling to ghost ships
50 Days Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
51 Days Ago
Fix entities offshore, add test game objects for now to test spawnpoints
53 Days Ago
replaced deck crane fbx with the correct version
53 Days Ago
merge from naval_update
2 Months Ago
WIP Implement offshore spawn point generation for ghost ships.
2 Months Ago
update from naval_update
2 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
2 Months Ago
Ghost ship crane
2 Months Ago
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2 Months Ago
update from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
3 Months Ago
Setup ghost ship entity