branchrust_reboot/main/naval_update/ghost_shipscancel
27 Commits over 62 Days - 0.02cph!
deleting unused textures from deck crane and rhib crane
AO curve tweaks so it's less intense on them
set ghost ship LOD textures to repeat as they default to clamp, causing issues
updated the cranes and radars onboard ghost ships to prefabs
set layer to world on spinny radars
final LOD bakes for the ghost ships, double res + downsampling for quality
added extra col shapes to deck crane and fixed smoothing on LOD3
some quick tweaks to prefabs, rhib and deck cranes
texture sizes for rhib crane, disabled srgb on AO maps
added missing rhib buttons
Added dials to control panel on rhib crane
rhib crane lods and prefab
Remove placeholder ghostship_basic from ProceduralMapEmpty
Add pooling to ghost ships
Fix collisions, loot spawning, doors and other entities on the ghost ship.
Fix entities offshore, add test game objects for now to test spawnpoints
replaced deck crane fbx with the correct version
WIP Implement offshore spawn point generation for ghost ships.
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
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Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)