branchrust_reboot/main/naval_update/ghost_shipscancel

26 Commits over 62 Days - 0.02cph!

12 Months Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
12 Months Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
12 Months Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
12 Months Ago
added extra col shapes to deck crane and fixed smoothing on LOD3
12 Months Ago
merge from naval update
12 Months Ago
some quick tweaks to prefabs, rhib and deck cranes
12 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
12 Months Ago
rhib crane collision
12 Months Ago
added missing rhib buttons
12 Months Ago
Added dials to control panel on rhib crane
12 Months Ago
rhib crane lods and prefab
12 Months Ago
rhib crane wip textures
12 Months Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
12 Months Ago
Add pooling to ghost ships
12 Months Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
12 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
1 Year Ago
replaced deck crane fbx with the correct version
1 Year Ago
merge from naval_update
1 Year Ago
WIP Implement offshore spawn point generation for ghost ships.
1 Year Ago
update from naval_update
1 Year Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
1 Year Ago
Ghost ship crane
1 Year Ago
update from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
1 Year Ago
Setup ghost ship entity