branchrust_reboot/main/naval_update/gun_turretcancel

32 Commits over 30 Days - 0.04cph!

2 Months Ago
Manifest
2 Months Ago
naval_update -> gun_turret
2 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
2 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
2 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
2 Months Ago
Setup right entities Setup prefab variants
2 Months Ago
naval_update -> gun_turret (missed files)
2 Months Ago
naval_update -> gun_turret
2 Months Ago
Manifest Codegen
2 Months Ago
naval_update -> gun_turret
2 Months Ago
Apply changes to default prefab
2 Months Ago
Make turret entity invinsible Position changes
2 Months Ago
Rename internall turret seat Move aim position Manifest
2 Months Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
2 Months Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
2 Months Ago
Fix more rotation issues, offset the parent correctly
2 Months Ago
Point guns in the correct direction
2 Months Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
2 Months Ago
New 50 cal bounds
2 Months Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
2 Months Ago
Fix bone name collisions with my crappy year old tool
2 Months Ago
Further pivot point and spawn point refinements
2 Months Ago
Make an actual item for the 50cal turret rather than using an m249
2 Months Ago
naval_update -> naval_update/gun_turret
2 Months Ago
Fix all of the weird rotation issues
2 Months Ago
Swap to quaternions - getting gimbal lock already
2 Months Ago
Stop the turret from flipping the equipped weapon
2 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
2 Months Ago
Fix the seat mount spawning us at weird angles (removed eye override)
2 Months Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
2 Months Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
2 Months Ago
Mounted weapon seat and mounted weapon owner system