branchrust_reboot/main/naval_update/gun_turretcancel

8 Commits over 0 Days - ∞cph!

Yesterday
Fix all of the weird rotation issues
Yesterday
Swap to quaternions - getting gimbal lock already
Yesterday
Stop the turret from flipping the equipped weapon
Yesterday
Using Syncvars - raw move the turret to be pointing the intended directin of the user
Yesterday
Fix the seat mount spawning us at weird angles (removed eye override)
Yesterday
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
2 Days Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
2 Days Ago
Mounted weapon seat and mounted weapon owner system