branchrust_reboot/main/naval_update/gun_turretcancel

32 Commits over 30 Days - 0.04cph!

1 Year Ago
Manifest
1 Year Ago
naval_update -> gun_turret
1 Year Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
1 Year Ago
Add correct components to rear turret Standing mounted turret seat setup
1 Year Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
1 Year Ago
Setup right entities Setup prefab variants
1 Year Ago
naval_update -> gun_turret (missed files)
1 Year Ago
naval_update -> gun_turret
1 Year Ago
Manifest Codegen
1 Year Ago
naval_update -> gun_turret
1 Year Ago
Apply changes to default prefab
1 Year Ago
Make turret entity invinsible Position changes
1 Year Ago
Rename internall turret seat Move aim position Manifest
1 Year Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
1 Year Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
1 Year Ago
Fix more rotation issues, offset the parent correctly
1 Year Ago
Point guns in the correct direction
1 Year Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
1 Year Ago
New 50 cal bounds
1 Year Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
1 Year Ago
Fix bone name collisions with my crappy year old tool
1 Year Ago
Further pivot point and spawn point refinements
1 Year Ago
Make an actual item for the 50cal turret rather than using an m249
1 Year Ago
naval_update -> naval_update/gun_turret
1 Year Ago
Fix all of the weird rotation issues
1 Year Ago
Swap to quaternions - getting gimbal lock already
1 Year Ago
Stop the turret from flipping the equipped weapon
1 Year Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
1 Year Ago
Fix the seat mount spawning us at weird angles (removed eye override)
1 Year Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
1 Year Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
1 Year Ago
Mounted weapon seat and mounted weapon owner system