branchrust_reboot/main/naval_update/mounted_turret_reloadingcancel

15 Commits over 0 Days - Infinitycph!

10 Months Ago
10 Months Ago
naval_update -> mounted_turret_reloading
10 Months Ago
Fix some more dodgy angles on the front seat
10 Months Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
10 Months Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
10 Months Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
10 Months Ago
Fixed ai mounted weapon controller so it points at the right location again
10 Months Ago
prevent rear turret clipping checks from failing right at the corners
10 Months Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
10 Months Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
10 Months Ago
Fixes to ensure the server representation is updated properly
10 Months Ago
Rewrote cmounted turret client prediction
10 Months Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
10 Months Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
10 Months Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly