branchrust_reboot/main/naval_update/mounted_turret_reloadingcancel

15 Commits over 0 Days - ∞cph!

2 Months Ago
2 Months Ago
naval_update -> mounted_turret_reloading
2 Months Ago
Fix some more dodgy angles on the front seat
2 Months Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
2 Months Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
2 Months Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
2 Months Ago
Fixed ai mounted weapon controller so it points at the right location again
2 Months Ago
prevent rear turret clipping checks from failing right at the corners
2 Months Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
2 Months Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
2 Months Ago
Fixes to ensure the server representation is updated properly
2 Months Ago
Rewrote cmounted turret client prediction
2 Months Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
2 Months Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
2 Months Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly