branchrust_reboot/main/naval_update/mounted_turret_reloadingcancel

15 Commits over 0 Days - Infinitycph!

1 Year Ago
naval_update -> mounted_turret_reloading
1 Year Ago
Fix some more dodgy angles on the front seat
1 Year Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
1 Year Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
1 Year Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
1 Year Ago
Fixed ai mounted weapon controller so it points at the right location again
1 Year Ago
prevent rear turret clipping checks from failing right at the corners
1 Year Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
1 Year Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
1 Year Ago
Fixes to ensure the server representation is updated properly
1 Year Ago
Rewrote cmounted turret client prediction
1 Year Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
1 Year Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
1 Year Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly