branchrust_reboot/main/network_tick_optimizationscancel

5 Commits over 0 Days - ∞cph!

5 Days Ago
Compile fix. Also fixed NRE for missing rigidbody
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5 Days Ago
merge from main
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6 Days Ago
Distance checks are equal
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6 Days Ago
Disabling buoyancy for objects that are not in range of a player
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6 Days Ago
Stop horse from marking transform changed every frame on server. No longer necessary to use this to improve client interpolation as it's handled in BaseEntity.Server now.
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