branchrust_reboot/main/network_tick_optimizationscancel
7 Commits over 28 Days - 0.01cph!
Refactored the fix for sleeping buoyancy
Compile fix. Also fixed NRE for missing rigidbody
Distance checks are equal
Disabling buoyancy for objects that are not in range of a player
Stop horse from marking transform changed every frame on server. No longer necessary to use this to improve client interpolation as it's handled in BaseEntity.Server now.