branchrust_reboot/main/network_tick_optimizationscancel

7 Commits over 28 Days - 0.01cph!

4 Years Ago
Merge from main
4 Years Ago
Refactored the fix for sleeping buoyancy
4 Years Ago
Compile fix. Also fixed NRE for missing rigidbody
4 Years Ago
merge from main
4 Years Ago
Distance checks are equal
4 Years Ago
Disabling buoyancy for objects that are not in range of a player
4 Years Ago
Stop horse from marking transform changed every frame on server. No longer necessary to use this to improve client interpolation as it's handled in BaseEntity.Server now.