branchrust_reboot/main/oil_rig_radiationcancel

21 Commits over 31 Days - 0.03cph!

1 Year Ago
Run Scene2Prefab on both oil rigs
1 Year Ago
Set large oil rig radiation falloff to 40% instead
1 Year Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
1 Year Ago
Change all the blue lights to amber lights
1 Year Ago
Remove locked crate icon from map when any item is removed from a hacked crate
1 Year Ago
Merge from main -> oil_rig_radiation
1 Year Ago
Fix some LOD not being increase to 150m on blue siren light Decrease lethal range of radiation a bit but increase max radiation to 100m increase range of radiation but increase falloff too (so you start getting rads slowly instead of blasted by max)
1 Year Ago
Disabled radiation alarm sound when hackable crate is unlocked & chinook starts flying towards oil rig Keep radiation alarm sound when radiation starts on oil rig
1 Year Ago
Fix NRE when IO entity is null and radiation sphere is turning on lights Add `radiation_alarm_far` sound definition Change radiation alarm to play the farther audio range (100m -> 350m) Fix small oil rig scene heirarchy of radiation sphere
1 Year Ago
Change green lights to blue on small oil rig
1 Year Ago
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
1 Year Ago
Change green light with blue lights Changed to a single radiation alarm sound but bigger radius Fix radiation animation curve minutes calculation wrong
1 Year Ago
merge from main -> oil_rig_radiation
1 Year Ago
Generate manifest
1 Year Ago
Add spinning siren light blue manually
1 Year Ago
Merge from main -> oil_rig_radiation
1 Year Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
1 Year Ago
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
1 Year Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
1 Year Ago
merge from main -> oil_rig_radiation
1 Year Ago
Add radiation to oil rig to prevent players camping and preventing crate from respawning Add `oilrig_radiation_amount_scale` and `oilrig_radiation_time_scale` to scale the delay and amount of rads Add `oil_rig_radiation` entity that controls the radiation and listens for crate hacking & puzzle reset S2P both oil rigs Codegen PLACEHOLDER VALUES: - starts 45min after crate starts being hacked - ramps up to 100 rads over 5 minutes