branchrust_reboot/main/oil_rig_radiationcancel

21 Commits over 31 Days - 0.03cph!

11 Months Ago
Run Scene2Prefab on both oil rigs
11 Months Ago
Set large oil rig radiation falloff to 40% instead
11 Months Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
11 Months Ago
Change all the blue lights to amber lights
11 Months Ago
Remove locked crate icon from map when any item is removed from a hacked crate
11 Months Ago
Merge from main -> oil_rig_radiation
12 Months Ago
Fix some LOD not being increase to 150m on blue siren light Decrease lethal range of radiation a bit but increase max radiation to 100m increase range of radiation but increase falloff too (so you start getting rads slowly instead of blasted by max)
12 Months Ago
Disabled radiation alarm sound when hackable crate is unlocked & chinook starts flying towards oil rig Keep radiation alarm sound when radiation starts on oil rig
12 Months Ago
Fix NRE when IO entity is null and radiation sphere is turning on lights Add `radiation_alarm_far` sound definition Change radiation alarm to play the farther audio range (100m -> 350m) Fix small oil rig scene heirarchy of radiation sphere
12 Months Ago
Change green lights to blue on small oil rig
12 Months Ago
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
12 Months Ago
Change green light with blue lights Changed to a single radiation alarm sound but bigger radius Fix radiation animation curve minutes calculation wrong
12 Months Ago
merge from main -> oil_rig_radiation
12 Months Ago
Generate manifest
12 Months Ago
Add spinning siren light blue manually
12 Months Ago
Merge from main -> oil_rig_radiation
12 Months Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
12 Months Ago
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
12 Months Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
12 Months Ago
merge from main -> oil_rig_radiation
1 Year Ago
Add radiation to oil rig to prevent players camping and preventing crate from respawning Add `oilrig_radiation_amount_scale` and `oilrig_radiation_time_scale` to scale the delay and amount of rads Add `oil_rig_radiation` entity that controls the radiation and listens for crate hacking & puzzle reset S2P both oil rigs Codegen PLACEHOLDER VALUES: - starts 45min after crate starts being hacked - ramps up to 100 rads over 5 minutes