branchrust_reboot/main/oil_rig_radiationcancel
21 Commits over 31 Days - 0.03cph!
Run Scene2Prefab on both oil rigs
Set large oil rig radiation falloff to 40% instead
Add option for radiation triggers to bypass armor and apply a set amount of rads
Change radiation from 100 -> 2 / sec but bypass whatever armor you wear
Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
Change all the blue lights to amber lights
Remove locked crate icon from map when any item is removed from a hacked crate
Merge from main -> oil_rig_radiation
Fix some LOD not being increase to 150m on blue siren light
Decrease lethal range of radiation a bit but increase max radiation to 100m increase range of radiation but increase falloff too (so you start getting rads slowly instead of blasted by max)
Disabled radiation alarm sound when hackable crate is unlocked & chinook starts flying towards oil rig
Keep radiation alarm sound when radiation starts on oil rig
Fix NRE when IO entity is null and radiation sphere is turning on lights
Add `radiation_alarm_far` sound definition
Change radiation alarm to play the farther audio range (100m -> 350m)
Fix small oil rig scene heirarchy of radiation sphere
Change green lights to blue on small oil rig
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
Change green light with blue lights
Changed to a single radiation alarm sound but bigger radius
Fix radiation animation curve minutes calculation wrong
merge from main -> oil_rig_radiation
Add spinning siren light blue manually
Merge from main -> oil_rig_radiation
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig
Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken)
Codegen
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
Add green spinning light entity & respective materials
Generate manifest
Add green spinning lights to the bottom of both oil rigs when radiation is active
merge from main -> oil_rig_radiation
Add radiation to oil rig to prevent players camping and preventing crate from respawning
Add `oilrig_radiation_amount_scale` and `oilrig_radiation_time_scale` to scale the delay and amount of rads
Add `oil_rig_radiation` entity that controls the radiation and listens for crate hacking & puzzle reset
S2P both oil rigs
Codegen
PLACEHOLDER VALUES:
- starts 45min after crate starts being hacked
- ramps up to 100 rads over 5 minutes
thumb_up
127
thumb_down
6