branchrust_reboot/main/optimizations/wirescancel

17 Commits over 0 Days - ∞cph!

7 Years Ago
Updated monument prefabs that contained wires
7 Years Ago
merge
7 Years Ago
drop value tweak
7 Years Ago
Renamed editor classes, fixed bug that caused duplicate wires to be produced.
7 Years Ago
texture coords on wires
7 Years Ago
wires are now pretty much identical to the originals
7 Years Ago
shader tweaks
7 Years Ago
shader / material
7 Years Ago
New tube mesh, shader
7 Years Ago
Fixed spawning issues and editor scripts.
7 Years Ago
Renamed and moved scripts. Using GameObjectRef and correct spawning.
7 Years Ago
material changes
7 Years Ago
New wire spawn in
7 Years Ago
Cleaning up old stuff, moving to new wire and shader
7 Years Ago
Shader additions
7 Years Ago
sorting out shader.
7 Years Ago
Removed a load of stuff from wires