branchrust_reboot/main/optimizations/wirescancel

17 Commits over 0 Days - ∞cph!

6 Years Ago
Updated monument prefabs that contained wires
6 Years Ago
merge
6 Years Ago
drop value tweak
6 Years Ago
Renamed editor classes, fixed bug that caused duplicate wires to be produced.
6 Years Ago
texture coords on wires
6 Years Ago
wires are now pretty much identical to the originals
6 Years Ago
shader tweaks
6 Years Ago
shader / material
6 Years Ago
New tube mesh, shader
6 Years Ago
Fixed spawning issues and editor scripts.
6 Years Ago
Renamed and moved scripts. Using GameObjectRef and correct spawning.
6 Years Ago
material changes
6 Years Ago
New wire spawn in
6 Years Ago
Cleaning up old stuff, moving to new wire and shader
6 Years Ago
Shader additions
6 Years Ago
sorting out shader.
6 Years Ago
Removed a load of stuff from wires