branchrust_reboot/main/optimizations/wirescancel
17 Commits over 0 Days - ∞cph!
Updated monument prefabs that contained wires
Renamed editor classes, fixed bug that caused duplicate wires to be produced.
wires are now pretty much identical to the originals
Fixed spawning issues and editor scripts.
Renamed and moved scripts. Using GameObjectRef and correct spawning.
Cleaning up old stuff, moving to new wire and shader
Removed a load of stuff from wires