branchrust_reboot/main/peacekeeper_turret_hostile_warning_uicancel
9 Commits over 0 Days - ∞cph!
Double the warning radius, only show turret marker if hostile.
Removed some unneeded code, debug spam.
Add a separate turret warning icon.
Move UI code to a specific turret icon script.
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
Only show warnings if in peacekeeper mode, powered, and player is not authed
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity.
Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret.
WIP.