branchrust_reboot/main/pets2cancel
84 Commits over 92 Days - 0.04cph!
dog idles and panting anim
More request control wip.
Override ShouldNetworkOwnerInfo for frankenstein too.
Can now relinquish control of a pet wthout disowning it.
Added relinquish to pet wheel.
Pets load their default AI design when pet control link is cleared.
IsControllingPet() now works client & server.
Only allow harness access/linking when not currently controlling a pet.
Pet inventory can now hold non-harness items.
Drop all items if harness removed.
Only allow owner to access inventory.
animal vs pet target/threat behaviour changes
Increase base health.
Added a player damage multiplier.
added protect anim & clips
Fixed sample navmesh issue in positiontracker when switching nav types
Added a compass pet marker.
PositionTracker now always stores the last successful navmesh position.
Navigate to last navmesh position if player is briefly off the navmesh.
refactored owner position tracking to separate class
owner position sampling cleanup
merge from main and resulting proto conflict fix
navmesh to navmesh teleport fix test
monument navmesh tool won't override any existing navmesh bound overrides
monument navmesh tool bounds setting
dog animator & anim updates
turning tests, adding layer & param to animator
Dog -anim updates, re-exported anims with added eyelid bones