branchrust_reboot/main/playerlights_culling_fixcancel
3 Commits over 0 Days - ∞cph!
Fixed AmbientLightLOD fading on and off when near culling distance
Prevent redundant fade invokes
Added a small buffer to prevent rapid toggling when the light is near its culling distance
Set ceiling light AmbientLightLOD as dynamic
Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
Fixed heater lights always on following the recent optims