branchrust_reboot/main/prefab_optimisationscancel

14 Commits over 0 Days - ∞cph!

1 Year Ago
Merge from main
1 Year Ago
Unsaved
1 Year Ago
Added graphics.aggresiveShadowLodWearable convar that disables shadow casting meshes on > 0 LODs for non-essential clothing, skin should be unaffected so the rough shadow shape should be similar Added automatic setup via Tools/Cleanup/Wearable Shadow Lods On a fully clothed player/npc this removes 5-6 shadow casters per entity
1 Year Ago
Update entity cleanup finder to identiify NPC's with unneeded components Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
1 Year Ago
Enable GPU instancing on keypad lock materials More aggressively LOD keypad visuals
1 Year Ago
Add Tools/Find/Immortal Entity Cleanup to search and flag issues on immortal entities, looks for sockets right now Removed sockets from SaddleTest
1 Year Ago
Fixed LODs and removed sockets on static telephone Powerline platform tarp LODs
1 Year Ago
Remove sockets on npc vending machines
1 Year Ago
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level Disabled 4 shadow casters on npc vending machines Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
1 Year Ago
Merge from main
1 Year Ago
Add graphics.ReportShadowCasters
1 Year Ago
Make an invisble version of the door manipulator to use in monuments where it's not visible (removes a renderer/shadow caster on each floor of a train tunnel entrance)
1 Year Ago
Remove socket gameobjects from static deployed entities (xylophone, scientist sentry, bandit sentry, rf broadcaster, piano, drumkit, chippy machine, cctv camera and computer station) Strip IK transforms from server on mountable instruments
1 Year Ago
Disable shadows on LOD1 of all train tunnel signs