branchrust_reboot/main/preprocesscopy/unloadprefabscancel
                         
                     
             
         
     
    
        
15 Commits over 31 Days - 0.02cph!
    
    
        
        
            
            
            
                
                Scene2Prefab on more prefabs that have not been converted to ResourceRef for terrain maps yet
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab on some prefabs that have not been converted to ResourceRef for terrain maps yet
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Split ResourceRef into multiple files
                
                
                
                
             
         
        
            
            
            
                
                Include the monument terrain map textures for server builds too
                
                
                
                
             
         
        
        
            
            
            
                
                Enable copying on server builds cause it loads faster, still unloads monuments after loading
                
                
                
                
             
         
        
        
            
            
            
                
                Fix procgen after the terrain maps get unloaded
                
                
                
                
             
         
        
            
            
            
                
                WIP lazy loading monument terrain maps, also unload them when finished loading the map
                
                
                
                
             
         
        
        
            
            
            
                
                Experimenting with unloading prefabs