branchrust_reboot/main/preventbuilding_dungeons_fixcancel
3 Commits over 0 Days - ∞cph!
Revised my AttachedMonument field change so we don't lose any already assigned monuments
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo
Fixes barricades deployable in Underwater Labs
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest
This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly