branchrust_reboot/main/procgen14cancel
5 Commits over 0 Days - ∞cph!
Scene2Prefab saves prefabs individually again since nested prefabs had to be disabled
Nested prefabs in Scene2Prefab are optional and currently disabled (sometimes getting an infinite reimport loop when changing a child prefab... Unity bug or library issue?)
Scene2Prefab now maintains nested prefab links (faster prefab rebuild, much smaller prefab size, slightly faster loading times)
Fixed Scene2Prefab hierarchy flattening not doing anything