branchrust_reboot/main/projectile_jobscancel
155 Commits over 30 Days - 0.22cph!
Add: new Projectile vs world base entity tests
Tests: ran the unit tests
Update: expand projectile test
- Validates hits and misses, auth and replicated
- renamed TestProjectileBaseline to TestProjectilePlayer (as I'll be adding more test types)
Tests: ran all resulting unit tests
Update: working TestProjectileBaseline baseline test
Was more complicated than expected, but we got there.
Tests: ran the unit test
Update: move PlayerWalkMovement awake to init
Editor unit tests don't invoke lifecycle events (awake/onenable), this change makes it easier to use the class with unit tests.
Tests: in C+S editor on craggy - spawned and ran around. Also spawned a fake player - no errors
Update: started work on projectile unit tests
Incomplete, will continue tomorrow.
Tests: none, it's too derpy