branchrust_reboot/main/quarry_distance_anim_fixcancel

4 Commits over 0 Days - ∞cph!

8 Months Ago
mining quarry - changed direction of scrolling uvs, prefab fixes
8 Months Ago
updated renderLOD settings on quarry track
8 Months Ago
Unsaved
8 Months Ago
Fixed mining quarry animating if the player enters network range and is over 100m away (intended behaviour is that quarry/pumpjack don't animate until player is within 100m, regardless of state) Pumpjack didn't have the same issue because it was disabling animations at 60m, I've increased that to 100m for uniform values across both prefabs