branchrust_reboot/main/rail_network/TrainOnRailscancel
                         
                     
             
         
     
    
        
3 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Fixed work cart gravity calculation being backwards (so uphill was faster, downhill slower)
                
                
                
                
             
         
        
            
            
            
                
                GenerateRailMeshes now generates a TrainTrackSpline script with a spline that the train can follow. WorkCart can now run on the above-ground rails - but not very accurately as the drop to terrain height that the real tracks use is so far ignored.
                
                
                
                
             
         
        
            
            
            
                
                TrainIsland track testing scene