branchrust_reboot/main/rc_dronecancel
92 Commits over 151 Days - 0.03cph!
Make logs related to changing RC identifiers editor only
Fixed incorrect materials applied to drone propellers (drone.deployed)
Don't allow C4 to stick to drones
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Change drone to use a box collider instead of mesh collider
Don't allow RC controlling an autoturret while it is booting
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Fix static computer stations pulling RC identifiers of things it shouldn't know about
Fix autoturret and cameras networking their RC identifiers to everyone (will now only network to players who have auth)
Fix drone RC identifier networking to everyone (will now only network to the player who placed the drone)
Only allow the person who deployed the drone to change its identifier
Drones can still be stolen when they are not flying by picking them up so don't leave them unprotected
Reset drone flags when ending control (fixes audio getting stuck on)
Disable ShouldInheritNetworkGroup for drone (should fix feed cutting out when flying onto cargo ship)
Code review changes - switch to InvokeRandomized for CCTV cameras
Added sparks pfx to drone impact effect.
Set impact colliders to use metal physical material (for bullet marks)
Only select the RC identifier input field when no keys are down
Reapplied
79671 "Tweaked power input position so it's not floating. Removed redundant collider" differently
Updated PTZ LOD render distances; now more in-line with existing CCTV camera
Add the LOD levels back in for the deployed drone's propellers
Fix PTZ not returning correct zoom scale when running as server only
Fix load not loading for server side entity in server+client mode for cameras
Tweaked power input position so it's not floating. Removed redundant collider
PTZ camera can be rotated before placement (90 degrees).
PTZ camera faces towards player by default. Power input moved to opposite side.
Updated deploy guide mesh for PTZ camera
Adjusted PTZ dof curve and blur values for zooming
Drone sound updates
New computer station deploy sound
Add the recording light back to the PTZ camera
PTZ camera temporarily goes out of focus while changing zoom level
PTZ deploy improvements
PTZ typo fix
PTZ lod distance improvement
PTZ identifiers defaults to unset
Remove drone grounding trigger collider, was unused for a while now
Change interaction collider to ragdoll layer so it doesn't collide with anything
Only show the crosshair while remote controlling an autoturret
Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
Updated crosshair for RC computer station UI
Make the drone sway around in the wind while flying
Disable the swaying for the client controlling the drone to make it look stabilized
Add server convars for overriding the drone's movement speeds for paddy
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far)
Set max range for drones to 250m for now, configurable with a server convar
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set
Reduce the amount of damage the drone takes when bumping into things
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
Possibly fix desync when first taking manual control of an autoturret
Fix reload sound spamming when manually controlling an autoturret
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
Don't allow controlling autoturrets which are in peacekeeper mode
PTZ Camera can no longer be deployed on deployables
Drone gibs setup
Default RC to NONE
Disallow drone placement in shallow water
drone sound tweaks and additions
removed default ptz camera identifier
Enable mipmaps for drone and PTZ icons
Move drone slightly up when deploying to avoid it clipping the terrain and flinging up