branchrust_reboot/main/render_pipeline_testing/blur_artifactscancel

4 Commits over 0 Days - Infinitycph!

20 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
20 Days Ago
Use RustGlobals.hlsl and RustObjectToClipPos() in nearly all shaders. Upgrade nearly all shaders to target 4.5
20 Days Ago
Fix Crystal AR view model being cut off
20 Days Ago
Use plain `mul` and `add` with `precise` keyword for consistent MVP transforms